Publications

2024

Marissa Levy, Amanda Peel, Lexie Zhao, Nicholas LaGrassa, Michael S. Horn, Uri Wilensky (2024). Secondary science teachers' conceptualizations and modifications to support equitable participation in a co-designed computational thinking lesson. Journal of Research in Science Teaching.

Roberts, C.L., & Horn, M.S. (2024). Computational musicking: music + coding as a hybrid practice. Behaviour & Information Technology.

John Chen, Xi Lu, Yuzhou Du, Michael Rejtig, Ruth Bagley, Mike Horn, Uri Wilensky (2024). Learning Agent-based Modeling with LLM Companions: Experiences of Novices and Experts Using ChatGPT & NetLogo Chat. CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems.

John Chen, Lexie Zhao, Yinmiao Li, Zhennian Xie, Uri Wilensky, Mike Horn (2024). “Oh My God! It’s Recreating Our Room!” Understanding Children’s Experiences with A Room-Scale Augmented Reality Authoring Toolkit. CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems.

Umit Aslan, Michael Horn, Uri Wilensky (2024). Why are some students “not into” computational thinking activities embedded within high school science units? Key takeaways from a microethnographic discourse analysis study. Science Education.

2023

Amanda Peel, Sugat Dabholkar, Gabriella Anton, Mike Horn, Uri Wilensky (2023). Characterizing changes in teacher practice and values through co-design and implementation of computational thinking integrated biology units. Computer Science Education.

Chen, J., Horn, M. S., & Wilensky, U. (2023). NetLogo AR: Bringing Room-Scale Real-World Environments Into Computational Modeling for Children. Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 736-739.

Chen, J., Zhao, L., Horn, M. S., & Wilensky, U. (2023). The Pocketworld Playground: Engaging Online, Out-of-School learners with Agent-based Programming. Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 267-277.

Hershkovitz, A., Bain, C., Kelter, J., Peel, A., Wu, S., Horn, M., & Wilensky, U. (2023). Contribution of computational thinking to STEM education: High school teachers' perceptions after a professional development program. Journal of Computers in Mathematics and Science Teaching.

McCall, L., Freeman, J., McKlin, T., Lee, T., Horn, M., and Magerko, B. (2023). Complementary roles of note-oriented and mixing-oriented software in student learning of computer science plus music. Computer Music Journal, 1-19.

Pei-Yi (Patricia) Kuo, Michael S. Horn (2023). EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment. ACM Transactions on Computer-Human Interaction.

Roberts, C. & Horn, M. (2023). When Literacies Collide: The Role of Translation in Music+Coding Activities. LDT '23: Proceedings of the 2023 Symposium on Learning, Design and Technology.

2022

Horn, M.S., West, M., Roberts, C. (2022). Introduction to Digital Music with Python Programming: Learning Music with Code. Routledge.

Horn, M.S., Banerjee, A., Brucker, M. (2022). TunePad Playbooks: Designing computational notebooks for creative music coding. ACM Conference on Human Factors in Computing Systems (CHI’ 2022).

2021

Andrus, B.M., Polinsky, N., McCarty, S., Bomar, A., Smyth, P., Uttal, D., & Horn, M. (2021). Children and Parents Using Coordinated Multimodal Meaning Making During a Robot Coding Activity. International Society of the Learning Sciences (ISLS) Annual Meeting.

Dabholkar, S., Peel, A., Hao, D., Kelter, J., Horn, M. & Wilensky, U (2021). Analysis of Co-designed Biology Units Integrated with Computational Thinking Activities. International Society of the Learning Sciences (ISLS) Annual Meeting.

Kelter, J., Peel, A., Bain, C., Anton, G., Dabholkar, S., Horn M. S., & Wilensky, U. (2021). Constructionist Co-design: A Dual Approach to Curriculum and Professional Development. British Journal of Educational Technology, 1043-1059.

McKlin, T., McCall, L., Lee, T., Magerko, B., Horn, M., & Freeman, J. (2021). Leveraging Prior Computing and Music Experience for Situational Interest Formation. ACM Technical Symposium on Computer Science Education, 928-933.

Polinsky, N., Andrus, B., Horn, M.S., Uttal, D.H. (2021). Symbolic relations in collaborative coding: how children and parents map across symbol systems while coding robots. ACM Interaction Design and Children (IDC'21).

Mmachi God'sglory Obiorah, Anne Marie Piper, Michael Horn (2021). Designing AACs for People with Aphasia Dining in Restaurants. ACM Conference on Human Factors in Computing Systems (CHI’ 2021).

Best Paper Award (top 1% of submissions)

Mmachi God'sglory Obiorah, James K.L. Hammerman, Becky Rother, Will Granger, Haley Margaret West, Michael Horn, Laura Trouille (2021). U!Scientist: Designing for People-Powered Research in Museums. ACM Conference on Human Factors in Computing Systems (CHI’ 2021).
Best Paper Award (top 1% of submissions)

2020

Horn, M., Banerjee, A., West, M. (2020). Music and Coding as an Approach to a Broad-Based Computational Literacy. In: Giannakos M. (eds) Non-Formal and Informal Science Learning in the ICT Era. Lecture Notes in Educational Technology. Springer, Singapore., 83-97.

Aslan, U., LaGrassa, N., Horn, M. S. & Wilensky, U. J. (2020). Putting the Taxonomy Into Practice: Investigating Students' Learning of Chemistry With Integrated Computational Thinking Activities. American Education Research Association (AERA) Annual Meeting.

Horn, M., Davis, P., Banerjee, A., & Stevens, R. (2020). Fight the Power! Games, Thermostats, and the Energy Patriarchy. International Journal of Designs for Learning, 118-129.

Kelter, J., Peel, A., Anton, G., Bain, C., Horn, M., & Wilensky, U (2020). Constructionist Co-Design with High School Science Teachers. Paper submitted to the Constructionism 2019 Conference, Dublin, Ireland.

Wu, S., Peel, A., Bain, C., Anton, G., Horn, M., & Wilensky, U (2020). Workshops and Co-design Can Help Teachers Integrate Computational Thinking into Their K-12 STEM Classes. Paper submitted to the Fourth International Conference on Computational Thinking Education.

Peel, A., Dabholkar, S., Anton, G., Wu, S., Wilensky, U., & Horn, M (2020). A Case Study of Teacher Professional Growth Through Co-design and Implementation of Computationally Enriched Biology Units. International Conference of the Learning Sciences (ICLS).

Dabholkar, S., Peel, A, Anton, G., Horn, M. & Wilensky, U (2020). Analysis of teachers’ involvement in co-design and implementation of CT (Computational Thinking) integrated biology units. American Education Research Association (AERA) Conference.

Thompson, J., Wu, S.P.W., Mills, J., Horn, M.S., & Wilensky, U. (2020). The use of programming software in a secondary mathematics classes. Proceedings of 2020 ASEE Annual Conference. Montreal, Canada.

Horn, M., Banerjee, A., Bar-El, D., Wallace, I. (2020). Engaging families around museum exhibits: Comparing tangible and multi-touch interfaces. Proceedings Interaction Design and Children (IDC’20).

Horn. M., Banerjee, A., West. M., Pinkard, N., Pratt, A., Freeman, J., Magerko, B., McKlin, T. (2020). TunePad: Engaging learners at the intersection of music and code. Proceedings of the International Conference of the Learning Sciences.

Golnaz Arastoopour Irgens, Sugat Dabholkar, Connor Bain, Philip Woods, Kevin Hall, Hillary Swanson, Michael Horn, and Uri Wilensky (2020). Modeling and Measuring High School Students’ Computational Thinking Practices in Science. Journal of Science Education and Technology.

2019

Peel, A., Dabholkar, S., Granito, T (2019). Teaching Experimental Design with Computational Thinking. Poster presented at the National Association of Biology Teachers (NABT).

Swanson H., Anton G., Bain C., Horn M., Wilensky U. (2019). Introducing and Assessing Computational Thinking in the Secondary Science Classroom. In: Kong SC., Abelson H. (eds) Computational Thinking Education, 99-117.

2018 Edith Ackermann Award

Horn, M. and Schelhowe, H. (2019). 2018 Edith Ackermann Award: Bildungsmedien: where TechKreativ meets Footwork. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, 11-14.
2018 Edith Ackermann Award

Horn, M., & Bers, M. (2019). Tangible Computing. In The Cambridge Handbook of Computing Education Research (S.A. Fincher and A.V. Robins, Eds.). Cambridge University Press.

Pearl, H., Swanson, H., & Horn, M. (2019). Coordi: A virtual reality application for reasoning about mathematics in three dimensions. ACM Conference on Human Factors in Computing Systems (CHI'19 extended abstracts).

Arastoopour Irgens, G., Dabholkar, S., Chandra, S., Horn, M., & Wilensky, U. (2019). Classifying Emergent Student Learning in a High School Computational Chemistry Unit. Annual Meeting of the American Education Research Association.

2018

Michael Horn (2018). Tangible Interaction and Cultural Forms: Supporting Learning in Informal Environments. Jorunal of the Learning Sciences, 27(4), 1-34.

Krystal Villanosa and Michael Horn (2018). Words Mean Things: How Museum Workers’ Discursive Practices Position the Diverse Communities They Seek to Engage. International Conference of the Learning Sciences.

Nancy Yao, Jeff Brewer, Sarah D'Angelo, Michael Horn, Darren Gergle (2018). Visualizing gaze information from multiple students to support remote instruction. ACM Conference on Human Factors in Computing Systems (CHI'18 extended abstracts).

Amartya Banerjee, Rovik Robert, Michael Horn (2018). FieldGuide: Smartwatches in a Multi- display Museum Environment. ACM Conference on Human Factors in Computing Systems (CHI'18 extended abstracts).

Zeina Atrash Leong, Michael Horn, Lisa Thaniel, Emily Meier (2018). Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education. ACM Conference on Human Factors in Computing Systems (CHI'18), 1668-1679.

Best Paper Honorable Mention

Jessica Roberts, Amartya Banerjee, Annette Hong, Steven McGee, Michael Horn, Matt Matcuk (2018). Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts. ACM Conference on Human Factors in Computing Systems (CHI'18), 4758-4770.
Best Paper Honorable Mention

Hillary Swanson, Golnaz Arastoopour Irgens, Connor Bain, Kevin Hall, Philip Woods, Carson Rogge, Michael Horn, Uri Wilensky (2018). Characterizing Computational Thinking in High School Science. International Conference of the Learning Sciences.

Beheshti, E., Villanosa, K, and Horn, M. S. (2018). Understanding Parent-Child Sensemaking around Interactive Museum Exhibits. To be presented at the Annual Meeting of the American Educational Research Association (AERA 2018).

Beheshti, E. and Horn, M. S. (2018). Understanding Electricity with an Augmented Circuit Exhibit. To be presented at the Annual Meeting of the American Educational Research Association (AERA 2018).

2017

Wagh, A., Levy, S., Horn, M., Guo, Y., Brady, C., Wilensky, U. (2017). Anchor Code: Modularity as evidence for conceptual learning and computational practices of students using a code-first environment. Proceedings of the 2017 Conference on Computer Supported Collaborative Learning.

Horn, M., Roberts, J., Banerjee, A., McGee, S., Matcuk, M. (2017). Touch | Don't Touch: Exploring the role of interactive displays in natural history museums to help visitors appreciate objects behind glass. Proceedings of the 2017 Conference on Computer Supported Collaborative Learning.

Kim, D., Horn, M. (2017). "You switch, and I press": Comparing children's collaborative behavior in a tangible and graphical interface game. Proceedings of the 2017 Conference on Computer Supported Collaborative Learning.

Mmachi Obiorah, Emily Harburg, Maarten Bos, and Michael Horn (2017). JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts), 13-24.

Gorson, J., Patel, N., Beheshti, E., Magerko, B., & Horn, M. (2017). TunePad: Computational Thinking Through Sound Composition. Proceedings of the 2017 Conference on Interaction Design and Children (Work in Progress).

Obiorah, M.G., Piper, A.M., Horn, M.S. (2017). Independent Word Discovery for People with Aphasia. Poster presented at ACM SIGACCESS Conference on Computers and Accessibility (ASSETS'17).

Beheshti, E., Kim, D., Ecanow, G., & Horn, M.S. (2017). Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

Beheshti, E., Kim, D., Ecanow, G., & Horn, M. (2017). Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit. Proceedings of the 2017 Conference on Interaction Design and Children (Demonstration), 675-678.

Elham Beheshti, David Weintrop, Hillary Swanson, Kai Orton, Michael Horn, Kemi Jona, Laura Trouille, Uri Wilensky (2017). Computational Thinking in Practice: How STEM Professionals Use CT in Their Work. Annual Meeting of the American Education Research Association.

Swanson, H. Anton, G., Bain, C., Horn, M., Wilensky, U. (2017). Computational Thinking in the Science Classroom. Conference Proceedings of International Conference on Computational Thinking Education, 1, 17-22.

McGee, S., Roberts, J., Banerjee, A., Foong, E., Matcuk, M., Horn, M. (2017). Designing Digital Rails to Foster Scientific Curiosity around Museum Collections. Annual Meeting of the American Education Research Association.

2016

Kai Orton, David Weintrop, Elham Beheshti, Michael Horn, Kemi Jona, Uri Wilensky (2016). Bringing Computational Thinking Into High School Mathematics and Science Classrooms. International Conference of the Learning Sciences.

Mmachi G. Obiorah, Emily Harburg, John Franklin, Brianna Downs, Sean Ye, Maarten Bos, Michael Horn (2016). JumpGym: A Jumping Exergame for Waiting Areas. Games, Learning, and Society (GLS'16).

First Place Showcase Award

Michael Horn, Amartya Banerjee, Pryce Davis, Reed Stevens (2016). Invasion of the Energy Monsters: A Spooky Game About Saving Energy. Games, Learning, and Society (GLS'16).
First Place Showcase Award

Yu Guo, Aditi Wagh, Corey Brady, Sharona Levy, Michael Horn, Uri Wilensky (2016). Frogs to Think with—Improving Students’ Computational Thinking and Understanding of Evolution in A Code-First Learning Environment. Interaction Design and Children (IDC'16).

Horn, M.S., Phillips, B.C., Evans, E.M., Block, F., Diamond, J., Shen, C. (2016). Visualizing biological data in museums: Visitor learning an interactive tree of life exhibit. Journal of Research in Science Teaching, 53(6), 895-918.

Best Paper Honorable Mention

Amartya Banerjee, Michael Horn, Pryce Davis (2016). Invasion of the Energy Monsters: A family board game about energy consumption. Proceedings of CHI 2016 (extended abstracts).
Best Paper Honorable Mention

Weintrop, D., Holbert, N., Horn, M., & Wilensky, U. (2016). Computational thinking in constructionist video games. International Journal of Game-Based Learning, 6(1), 1-17.

2015

Beheshti, E., Obiorah, M., & Horn, M. S. (2015). Let’s Dive into It!: Learning Electricity with Multiple Representations. Proceedings of the 14th International Conference on Interaction Design and Children, 263-266.

Weintrop, D., Beheshti, E., Horn, M., Orton, K., Jona, K., Trouille, L., & Wilensky, U. (2015). Defining Computational Thinking for Mathematics and Science Classrooms. Journal of Science Education and Technology, 1-21.

Horn, M.S., Leong, Z.A., Greenberg, M.D., and Stevens, R. (2015). Kids and thermostats: Understanding children’s involvement with household energy systems. International Journal of Child-Computer Interaction, 3-4, 14-22.

Horn, M.S., Villanosa, K., Block, F., Shen, C. (2015). Cultural Forms and Design: Placing Social Interaction at the Center. AERA Conference Proceedings.

Hu, F., Zekelman, A., Horn, M., and Judd, F. (2015). Strawbies: Explorations in tangible programming. Proceedings of Interaction Design and Children (IDC'15).

AlSulaiman, S. and Horn, M.S. (2015). Peter the Fashionista? Computer programming games and gender-oriented cultural forms. Proceedings of CHI PLAY 2015.

D'Angelo, S., Pollock, D.H., & Horn, M.S. (2015). Fishing with Friends: Using tabletop games to raise environmental awareness in aquariums. Proceedings of Interaction Design and Children (IDC'15).

Davis, P., Horn, M.S., Block, F., Phillips, B., Evans, E.M., Diamond, J., Shen, C. (2015). "Whoa! We’re going deep in the trees!": Patterns of collaboration around an interactive information visualization exhibit. International Journal of Computer-Supported Collaborative Learning.

Beheshti, E., Weintrop, D., Orton, K., Horn, M. S., Jona, K., Trouille, L., Wilensky, U. (2015). Bringing Expert Computational Practices into High School Science Classrooms. NARST Annual International Conference (NARST 2015).

Best Paper Award (top 1% of all submissions)

Block, F., Hammerman, J., Horn, M., Spiegel, A., Christiansen, J., Phillips, B., Diamond, J., Evans, E.M., Shen, C. (2015). Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild. ACM Conference on Human Factors in Computing Systems (CHI'15).
Best Paper Award (top 1% of all submissions)

Horn, M., Phillips, B., Evans, E.M., Block, F., Diamond, J., Shen, C. (2015). Visualizing the tree of life: Learning around an interactive visualization of biological data in museums. NARST Annual International Conference (NARST 2015).

2014

Horn, M.S., Weintrop, D., and Routman, E. (2014). Programming in the Pond: A Tabletop Computer Programming Exhibit. Proceedings ACM Human Factors in Computing Systems (CHI'14 extended abstracts).

Brady, C., Banerjee, A., Hjorth, A., Horn, M.S., Wagh, A., Wilensky, U. (2014). Getting your drift–activity designs for grappling with evolution. Poster presented at the International Conference of the Learning Sciences (ICLS'14).

Horn, M.S. (2014). Beyond video games for social change. ACM Interactions, 21(2), 66-68.

Banerjee, A., and Horn, M.S. (2014). Ghost Hunter: Parents and children playing together to learn about energy consumption. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'14).

Solomon, C., Banerjee, A., Horn, M.S. (2014). Ultimate trainer: Instructional feedback for Ultimate Frisbee players. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'14).

Weintrop, D., Beheshti, E., Horn, M. S., Orton, K., Jona, K., Trouille, L., Wilensky, U. (2014). Defining Computational Thinking for Science, Technology, Engineering, and Math. Poster presented at the annual meeting of the American Education Research Association (AERA'14).

Best Paper Award

Leong, Z.A. and Horn, M.S. (2014). Waiting for Learning: Designing Interactive Education Materials for Patient Waiting Areas. Proceedings Interaction Design and Children (IDC'14).
Best Paper Award

Best Short Paper Award

Horn, M.S., Brady, C., Hjorth, A., Wagh, A., Wilensky, U. (2014). Frog Pond: A Code-First Learning Environment on Evolution and Natural Selection. Proceedings of Interaction Design and Children (IDC'14).
Best Short Paper Award

Weintrop, D., Beheshti, E., Horn, M.S., Orton, K., Trouille, L., Jona, K., Wilensky, U. (2014). Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms. Proceedings of INTETAIN 2014, Chicago IL.

Villanosa, K., Block, F., Horn, M.S., Shen, C. (2014). Build-a-Tree: Parent-child gaming to learn about evolution in museum settings. Games, Learning, and Society (GLS'14).

Horn, M.S., Banerjee, A., D'Angelo, S., Kuo, P-Y., Pollock, D.H., Stevens, R. (2014). Turn Up the Heat! Board games, environmental sustainability, and cultural forms. Games, Learning, and Society (GLS'14).

Second Place GLS Showcase Award

Horn, M.S., Banerjee, A., D'Angelo, S., Kuo, P-Y, Pollock, D.H., Stevens, R. (2014). Game Arcade: Turn Up the Heat!. Games, Learning, and Society Demo Track (GLS'14).
Second Place GLS Showcase Award

Villanosa, K., Block, F., Hosford, A., Horn, M.S., Shen, C. (2014). Game Arcade: Build-a-Tree. Games, Learning, and Society Demo Track (GLS'14).

Beheshti, E., Aljuhani, A., Horn, M.S. (2014). Electrons to Light Bulbs: Understanding Electricity with a Multi-Level Simulation Environment. Proceedings of IEEE Frontiers in Education (FIE'14).

Kuo, P-Y. & Horn, M.S. (2014). Energy Diet: Energy feedback on a bathroom scale. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp'14).

Wilensky, U., Brady, C., and Horn, M.S. (2014). Fostering computational literacy in science classrooms. Communications of the ACM, 57(8), 17-21.

2013

Horn, M.S. (2013). The role of cultural forms in tangible interaction design. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'13).

Davis, P., Horn, M.S., Sherin, B.L. (2013). The right kind of wrong: A knowledge-in-pieces approach to science learning in museums. Curator, 56(1), 31-46.

Horn, M.S., AlSulaiman, S., Koh, J. (2013). Translating Roberto to Omar: Computational literacy, stickerbooks, and cultural forms. Proceedings Interaction Design and Children (IDC'13), 120-127.

Best Design Paper Award

Davis, P., Horn, M.S., Schrementi, L., Block, F., Phillips, B., Evans, E.M., Diamond, J., Shen, C. (2013). Going Deep: Supporting collaborative exploration of evolution in natural history museums. Proceedings of Conference on Computer Supported Collaborative Learning (CSCL'13), Madison, Wisconsin.
Best Design Paper Award

Friedman, J. and Horn, M.S. (2013). StallTalk: Graffiti, toilets, and anonymous location-based micro-blogging. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'13, extended abstracts), 2179-2188.

Evans, E.M., Phillips, B., Horn, M., Block, F., Diamond, J., Shen, C. (2013). Active Prolonged Engagement: When does it become active prolonged learning?. Paper presented at the 2013 Society for Research in Child Development Biennial Meeting.

Phillips, B., Evans, E.M., Horn, M., Block, F., Diamond, J., Shen, C. (2013). How is a human like a banana? Conceptions of humans as part of the natural world. Poster presented at The 2013 Society for Research in Child Development Biennial Meeting.

Best Workshop Paper

Horn, M.S. (2013). Interaction Design, books, and cultural forms. Workshop paper presented at Interaction Design and Children (IDC'13).
Best Workshop Paper

2012

Block, F., Horn, M.S., Phillips, B.C., Diamond, J., Evans, E.M., Shen, C. (2012). The DeepTree exhibit: Visualizing the tree of life to facilitate informal learning. IEEE Transactions on Visualization and Computer Graphics, 18(12), 2789-2798.

Block, F., Wigdor, D., Phillips, B.C., Horn, M.S., Shen, C. (2012). FlowBlocks: A Multi-Touch UI for crowd interaction. Procedings ACM Symposium on User Interface Software and Technology (UIST'12), 497-508.

Beheshti, E., Van Devender, A., Horn, M.S. (2012). Touch, click, navigate: Comparing tabletop and desktop interaction for map navigation tasks. Proceedings ACM Interactive Tabletops and Surfaces (ITS'12).

Horn, M.S., Leong, Z.A., Block, F., Diamond, J., Evans, E.M., Phillips, B., Shen, C. (2012). Of BATs and APEs: An interactive tabletop game for natural history museums. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'12).

Bao, P., Hecht, B., Carton, S., Quaderi, M., Horn, M.S., Gergle, D. (2012). Omnipedia: Bridging the Wikipedia Language Gap. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'12).

Evans, M.A., Rick, J., Horn, M.S., Shen, C., Mercier, E., McNaughton, J., Higgins, S., Tissenbaum, M., Lui, M., and Slotta, J.D. (2012). Interactive Surfaces and Spaces: A Learning Sciences Agenda. Symposium presented at the International Conference of the Learning Sciences.

Beheshti, E., Horn, M.S. (2012). Learning flow-of-control with FlipLogic: A game-based approach. Poster presented at the 2012 Frontiers in Education Conference.

Weintrop, D., Holbert, H., Wilensky, U., Horn, M.S. (2012). Redefining constructionist video games: Marrying constructionism and video game design. Proceedings Constructionism, 2012, Athens, Greece.

Horn, M.S., Wilensky, U. (2012). NetTango: A mash-up of NetLogo and Tern. In Moher, T. (chair) and Pinkard, N. (discussant), When systems collide: Challenges and opportunities in learning technology mash-ups. Symposium presented at the annual meeting of the American Education Research Association, Vancouver, British Columbia.

Horn, M.S., Weintrop, D., Beheshti, E., Olson, I.D. (2012). Spinners, Dice, and Pawns: Using board games to prepare learners for agent-based modeling activities. In M. Berland (chair) and Kafai, Y. (discussant), Fiddling on the fly: thinking, learning, and designing using board games. Symposium presented at the annual meeting of the American Education Research Association, Vancouver, British Columbia.

2011

Horn, M.S., Crouser, R.J., Bers, M.U. (2011). Tangible interaction and learning: The case for a hybrid approach. Personal and Ubiquitous Computing, 16(4), 379-389.

Horn, M. S., Davis, P., Hubbard, A., Keifert, D., Leong, Z.A., Olson, I.C. (2011). Learning Sustainability: Children, learning, and the next generation eco-feedback technology. Proceedings of Interaction Design and Children (IDC'11), 161-164.

Olson, I.C., Horn, M., Wilensky, U. (2011). Modeling on the table: Agent-based modeling in elementary school with NetTango. Proceedings of Interaction Design and Children (IDC'11), 189-192.

Leong, Z.A. and Horn, M.S. (2011). Representing Equality: A Tangible Balance Beam for Early Algebra Education. Proceedings of Interaction Design and Children (IDC'11).

Olson, I.C., Leong, Z.A., Wilensky, U., Horn, M.S. (2011). "It's just a toolbar!" Using Tangibles to Help Children Manage Conflict Around a Multi-Touch Tabletop. Proceedings Tangible, Embedded, and Embodied Interaction (TEI'11), 29-36.

Boxerman, J.Z., Horn, M.S (2011). Helping learners comprehend changes over time and space on a geological scale. Presented at the Geological Society of American Annual Meeting, Minneapolis.

2010

Blikstein, P., Buechley, L., Horn, M.S., Raffle, H. (2010). A new age in tangible computational interfaces for learning. Proceedings International Conference of the Learning Sciences (ICLS'10), Chicago, IL.

Leong, Z.A., Horn, M.S. (2010). The BEAM: a digitally enhanced balance beam for mathematics education. Proceedings Interaction Design and Children (demo presentation).

2009

Shaer, O., Horn, M.S., Jacob, R.J.K. (2009). Tangible user interface laboratory: Teaching tangible interaction design in practice. AI in Engineering Design and Manufacturing Special Issue on Tangible Interaction for Design, 23(2), 251-261.

Bers, M.U., Horn, M.S. (2009). Tangible programming in early childhood: Revisiting developmental assumptions through new technologies. In I.R. Berson and M.J. Berson (Eds.), High-tech tots: Childhood in a digital world, Greenwich, CT: Information Age Publishing.

Horn, M.S., Solovey, E.T., Crouser, J.R., Jacob, R.J.K. (2009). Comparing Tangible and Graphical Programming Interfaces for use in Informal Science Education. Proceedings ACM Conference on Human Factors in Computing Systems (CHI'09), 975-984.

Horn, M.S., Tobiasz, M., Shen, C. (2009). Visualizing Biodiversity with Voronoi Treemaps. Proceedings International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'09), Copenhagen, Denmark.

Horn, M.S., Shen, C. (2009). Frogs and Toads Memory: A Voronoi Twist on the Classic Children's Game. Proceedings Intl. Symposium on Voronoi Diagrams in Science and Engineering (ISVD'09), Copenhagen, Denmark.

2008

Horn, M.S., Solovey, E.T., and Jacob, R.J.K. (2008). Tangible programming and informal science learning: making TUIs work for museums. Proceedings Interaction Design and Children (IDC'08), 194-201.

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Treacy, E.S., and Zigelbaum, J. (2008). Reality-Based Interaction: A Framework for Post-WIMP Interfaces. Proceedings ACM Conference on Human Factors in Computing Systems (CHI'08), 201-210.

2007

Horn, M.S., Jacob, R.J.K. (2007). Designing Tangible Programming Languages for Classroom Use. Proceedings Tangible and Embedded Interaction (TEI'07), 159-162.

Zigelbaum, J., Horn, M.S., Shaer, O., Jacob, R.J.K. (2007). The Tangible Video Editor: Collaborative Video Editing with Active Tokens. Proceedings Tangible and Embedded Interaction (TEI'07), 43-46.

Horn, M.S., Jacob, R.J.K. (2007). Tangible Programming in the Classroom with Tern. Proceedings Human Factors in Computing Systems (CHI'07 Trends Interactivity).

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J. (2007). Reality-Based Interation: Unifying the New Generation of Interaction Styles. Proceedings Human Factors in Computing Systems (extended abstracts CHI'07).

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J. (2007). What is the Next Generation of Human-Computer Interaction?. Interactions, 14(3), 53-58.